Waymaster

Waymaster Powers

Fists of Fury (see Blast) Waymaster version has no range, but essentially turns the character into an explosive flurry of fists and feet. Center the template on the martial artist. Everything within suffers the damage.

Flying Fist (see Bolt) Waymaster version cannot do multiple bolts

Death Touch (8 PP) You must make a successful touch attack against your opponent’s unarmored chest right above his heart (a -6 penalty for the called shot). If you succeed, your opponent must make a Vigor roll opposed by your Unarmed Fight damage or begin to suffer 1 wound every round from internal bleeding. This blood loss will continue until they die, are magically healed, or make another Vigor roll. Even if the opponent succeeds in the initial roll, he is still Shaken.

Missile Defense (see Deflection) Waymaster version only works against ranged attacks.

Iron Will (see Environmental Protection) Waymaster must make a Smarts roll to “concentrate” and maintain the ability each round.

Iron Fist (see Smite) Only affects unarmed attacks.

Iron Skin (see Armor)

Whirlwind (see Havoc) Waymaster version has no range. Center the template on the martial artist. Everything within suffers the effects.

Touched, He Cannot be Felt (see Intangibility) Waymaster must make a Smarts roll to “concentrate” and maintain the ability each round.

Looked For, He Cannot be Seen (see Invisibility) Non-free actions make you visible until your next card.

Listened For, He Cannot be Heard (see Obscure) Instead of blocking sight, this version blocks sound and only affects the Waymaster.

Waymaster

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