Alorrah

Fel Warrior

Description:

Quick Summary:

  • Rank: Novice, XP: 4
  • Agility: d10e, Smarts: d6e, Spirit: d8e, Strength: d8e, Vigor d8e
  • Pace: 6 (d6), Parry: 6, Toughness: 8 (2)
  • Size: 0, Charisma: 0, Corruption: 0
  • Skills: Untrained=d4e-2; Intimidate=d6e+2;Notice=d6e; Stealth d8e; Climbing=d4e;Survival=d6e;Taunt=d6e+2;; Fighting=d8e+4; Shooting=d6e; Throwing=d6e
  • Languages: Slavetongue, Firespeech
  • Edges: First Strike ( attack 1 foe that moves adjacent), Hard to Kill (ignore woulds on injury table), Iron Jaw (+1 soak rolls), Low Light Vision (ignore attack penalties for Dim/Dark lighting ), Strong Willed ( +2 on Intimidate and Taunt opposed rolls)
  • Hindrances: Bloodthirsty, Curious, Delusional, Racial Enemy, Vow

Spells and Powers:

  • Magic Type: Divine
  • Possession Spells: Enhance Weapon, Disruption, Shimmer
  • Divine Spells: 0

Coin and Gear:

  • Copper Scales: 0; Silver Talons: 12; Gold Fangs: 0;
  • Potion: Healing: Potion of Healing
  • Potion: Invisibility: Potion of Invisibility
  • Leather Armor: Light Armor – Armor +1, covers all locations ( Fine (-25% wt) T-Rex Leather, +1 Stealth )
  • Bow: 2H Weapon (Bow) – Dmg:2d6, Range:12/24/48, Properties: Free Action to Load
  • Katana: CHARIOTEER 1H Weapon (Light Blade) – Dmg:Str+d6+2, Properties: Armor Pierce 2 (Fine Rune Saber from Bengwha the Horseman, Fire Rune, +3 Fighting, +2 Drive)
  • Arrow: Ammunition for bows.
  • Quiver: A place to store your arrows or bolts.

Notes:

 
Sabre is a gift from Yalara of Glynn Earth Temple previously from – “Charioteer” from Benghwa the
Horseman; A bow make of a strange grey wood worked with Air Runes: Rune Metal: Air, +2 Shooting;
 

Bio:

Alorrah

Shades of Shadora pelwer pelwer