Battlesphere of Doom

This spiked steel orb hovers effortlessly in your hand.

Category:
other
Description:

Description:
This spiked steel orb hovers effortlessly in your hand. A great power dwells within it, and when battle calls it will carve a path of destruction like none seen before.

Power (Once per Scene):
Throw Action. Throw the battlesphere of doom into an unoccupied square no more than 3 squares away. It grows to MBT size. On your action card, the battlesphere rolls 1d6 squares in a random direction, attacking any creatures whose squares it moves through. Any creatures restrained by the battlesphere move with it. The battlesphere can move through occupied squares and end its movement in an occupied square. It cannot be attacked or damaged.

Attack:
If Sphere rolls into your square Make and Agility -2 roll. A Raise indicates the target has jumped to safety. A Success indicates the target has been hit, but not restrained. A Failure indicates the target has been hit and restrained by the weight of the sphere or tangled up in its spikes. The sphere does 2d12e damage when it hits and the target is always knocked prone.

Escaping the Sphere:
A restrained target may make a Strength -2 roll on their card to escape the restraint of the sphere and fall prone. Restrained targets automatically take the attack damage (2d12e) on the owners card if they are still restrained.

Power (Once per Scene):
Free Action. On your action card, recall the battlesphere to you. It shrinks to its original size and teleports back into your hand. You must be within 10" of the battlesphere to use this power.

Bio:

Battlesphere of Doom

Shades of Shadora pelwer pelwer